Rubygems | Latest Versions for bones-compilerhttps://rubygems.org/gems2023-09-29T21:08:50Zbones-compiler (1.6.0)https://rubygems.org/gems/bones-compiler/versions/1.6.02015-04-04T12:11:29ZCedric NugterenThe Bones source-to-source compiler
Bones is a source-to-source compiler based on algorithmic skeletons and algorithmic species. It takes C code as input (annotated with species information by A-Darwin), and generates parallel code in languages such as CUDA, OpenCL, and OpenMP. The generated code can be executed on a GPU or a multi-core CPU. bones-compiler (1.3.1)https://rubygems.org/gems/bones-compiler/versions/1.3.12013-10-30T12:31:47ZCedric NugterenThe Bones source-to-source compiler
Bones is a source-to-source compiler based on algorithmic skeletons and algorithmic species. It takes C code as input (annotated with species information by A-Darwin), and generates parallel code in languages such as CUDA, OpenCL, and OpenMP. The generated code can be executed on a GPU or a multi-core CPU. bones-compiler (1.3.0)https://rubygems.org/gems/bones-compiler/versions/1.3.02013-10-30T10:45:23ZCedric NugterenThe Bones source-to-source compiler
Bones is a source-to-source compiler based on algorithmic skeletons and algorithmic species. It takes C code as input (annotated with species information by A-Darwin), and generates parallel code in languages such as CUDA, OpenCL, and OpenMP. The generated code can be executed on a GPU or a multi-core CPU. bones-compiler (1.1)https://rubygems.org/gems/bones-compiler/versions/1.12012-08-07T13:42:52ZCedric NugterenThe Bones source-to-source compiler
Bones is a source-to-source compiler based on algorithmic skeletons and algorithmic species. It takes C code as input (annotated with species information), and generates parallel code in languages such as CUDA, OpenCL, and OpenMP. The generated code is to be executed on a GPU or a multi-core CPU. bones-compiler (1.1.0)https://rubygems.org/gems/bones-compiler/versions/1.1.02012-08-07T14:03:50ZCedric NugterenThe Bones source-to-source compiler
Bones is a source-to-source compiler based on algorithmic skeletons and algorithmic species. It takes C code as input (annotated with species information), and generates parallel code in languages such as CUDA, OpenCL, and OpenMP. The generated code is to be executed on a GPU or a multi-core CPU.