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chingu_vectors 0.0.4

A Chingu trait that handles game object movement via vectors. Speed and hastening are in pixels per second instead of pixels per tick, so your games run always with the same speed independed of the current framerate

Versions:

  1. 1.1.1 - July 17, 2012 (7.5 KB)
  2. 1.1.0 - July 13, 2012 (7 KB)
  3. 1.0.2 - May 8, 2012 (7 KB)
  4. 1.0.1 - May 1, 2012 (4.5 KB)
  5. 0.0.4 - April 30, 2012 (4.5 KB)
Show all versions (9 total)

Runtime Dependencies:

Development Dependencies:

Authors:

  • Marvin Ede

Owners:

C3d65709226a29b87f0be89c5d54687a

Sha 256 checksum:

374fb62f2bf7d1a043885389758c8134cc25f2053356156c4f7474035dbf3f12

Total downloads 7,128

For this version 1,268

Show all versions (9 total)

Required Ruby Version: None

Licenses:

N/A

Gemfile:
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install:
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