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chingu_vectors 1.0.1

A Chingu trait that handles game object movement via vectors. Speed and hastening are in pixels per second instead of pixels per tick, so your games run always with the same speed independed of the current framerate

Gemfile:
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Installeer:
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Versies:

  1. 1.1.1 - July 17, 2012 (7,5 KB)
  2. 1.1.0 - July 13, 2012 (7 KB)
  3. 1.0.2 - May 08, 2012 (7 KB)
  4. 1.0.1 - May 01, 2012 (4,5 KB)
  5. 0.0.4 - April 30, 2012 (4,5 KB)
Toon alle versies (9 totaal)

Runtime afhankelijkheden (2):

chingu >= 0.8.1
named_parameters >= 0.1.0

Development afhankelijkheden (1):

rspec >= 0

Eigenaren:

Authors:

  • Marvin Ede

SHA 256 checksum:

9e6aaa0aac5f8268c31a1fc6a9e07e9621671584e6ae35f46a1d047dae063ff8

Total downloads 19.656

Voor deze versie 3.631

Licenties:

N/A

Required Ruby Version: Geen

Links: