A creator and manager for game rules and state, separate from displaying and controlling the game. The idea is that a primarily-simulation game may be written using Ruby rules and a connection to the Demiurge process, while control and display are handled separately. This approach is primarily useful for 'simulation' games rather than fast-reflex 'twitch' games.
Required Ruby Version
>= 0
Authors
Noah Gibbs
Versions
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0.4.0
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source
- 0.4.0 source January 17, 2018 (61.5 KB)
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0.2.0
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source
- 0.2.0 source January 05, 2018 (60.5 KB)
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