graphics 1.1.1
Graphics provides a simple framework to implement games and/or simulations and is designed to follow mathematical conventions, NOT game programming conventions. Particularly it: * Uses degrees. * Draws in quadrant 1 (0-90 degrees). * Right hand rule: 0 degrees is east, 90 is north, etc. These allow simple things like Trigonometry functions to work as expected. It means that all that stuff you were taught in grade school still work as intended. This makes one less thing you have to adjust when implementing your simulation.