Parse a 3D obj file to a ruby data structure. Can compute tangent per vertex. Can merge vertice, normals, and textures indexes into a single index for OpenGL use case.
Required Ruby Version
None
Authors
Laurent Cobos
Versions
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0.0.8
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source
- 0.0.8 source January 27, 2014 (10 KB)
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0.0.7
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source
- 0.0.7 source January 24, 2014 (10 KB)
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0.0.6
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source
- 0.0.6 source January 24, 2014 (10 KB)
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0.0.5
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source
- 0.0.5 source January 24, 2014 (10 KB)
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0.0.4
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source
- 0.0.4 source January 24, 2014 (10 KB)
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