Parse a 3D obj file to a ruby data structure. Can compute tangent per vertex. Can merge vertice, normals, and textures indexes into a single index for OpenGL use case.

Required Ruby Version

None

Authors

Laurent Cobos

Versions

  1. 0.0.8
    1. source

      1. 0.0.8 source January 27, 2014 (10 KB)
  2. 0.0.7
    1. source

      1. 0.0.7 source January 24, 2014 (10 KB)
  3. 0.0.6
    1. source

      1. 0.0.6 source January 24, 2014 (10 KB)
  4. 0.0.5
    1. source

      1. 0.0.5 source January 24, 2014 (10 KB)
  5. 0.0.4
    1. source

      1. 0.0.4 source January 24, 2014 (10 KB)
Show all versions (8 total)

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