chingu_vectors 1.1.0
A Chingu trait that handles game object movement via vectors. Speed and hastening are in pixels per second instead of pixels per tick, so your games run always with the same speed independed of the current framerate
Gemfile:
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Runtime Dependencies (2):
chingu
>= 0.8.0
named_parameters
>= 0.1.0
Development Dependencies (1):
rspec
< 3.0.0, >= 2.9.0