A Chingu trait that handles game object movement via vectors. Speed and hastening are in pixels per second instead of pixels per tick, so your games run always with the same speed independed of the current framerate
Required Ruby Version
>= 1.9.0
Authors
Marvin Ede
Versions
-
1.1.1
-
source
- 1.1.1 source July 17, 2012 (7.5 KB)
-
-
1.1.0
-
source
- 1.1.0 source July 13, 2012 (7 KB)
-
-
1.0.2
-
source
- 1.0.2 source May 08, 2012 (7 KB)
-
-
1.0.1
-
source
- 1.0.1 source May 01, 2012 (4.5 KB)
-
-
0.0.4
-
source
- 0.0.4 source April 30, 2012 (4.5 KB)
-