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chingu_vectors 1.1.1

A Chingu trait that handles game object movement via vectors. Speed and hastening are in pixels per second instead of pixels per tick, so your games run always with the same speed independed of the current framerate

Gemfile:
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Installeer:
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Versies:

  1. 1.1.1 - July 17, 2012 (7,5 KB)
  2. 1.1.0 - July 13, 2012 (7 KB)
  3. 1.0.2 - May 08, 2012 (7 KB)
  4. 1.0.1 - May 01, 2012 (4,5 KB)
  5. 0.0.4 - April 30, 2012 (4,5 KB)
Toon alle versies (9 totaal)

Runtime afhankelijkheden (2):

chingu >= 0.8.0
named_parameters >= 0.1.0

Development afhankelijkheden (1):

rspec < 3.0.0, >= 2.9.0

Eigenaren:

Authors:

  • Marvin Ede

SHA 256 checksum:

6bf430302bad67875397f3e757be0c464e2444d237d1c7ec354e3be1dd79b0ac

Total downloads 19.755

Voor deze versie 4.568

Licenties:

N/A

Required Ruby Version: >= 1.9.0

Links: