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chingu_vectors 1.0.2

A Chingu trait that handles game object movement via vectors. Speed and hastening are in pixels per second instead of pixels per tick, so your games run always with the same speed independed of the current framerate

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Versões:

  1. 1.1.1 - July 17, 2012 (7,5 KB)
  2. 1.1.0 - July 13, 2012 (7 KB)
  3. 1.0.2 - May 08, 2012 (7 KB)
  4. 1.0.1 - May 01, 2012 (4,5 KB)
  5. 0.0.4 - April 30, 2012 (4,5 KB)
Mostrar todas as versões (9)

Runtime Dependencies (2):

chingu >= 0.8.0
named_parameters >= 0.1.0

Development Dependencies (1):

rspec < 3.0.0, >= 2.9.0

Donos:

Autores:

  • Marvin Ede

SHA 256 checksum:

17399e8e0b81e091899ad3b4d3dd7181031063942fa0d3bfc302b8f405fd40d1

Total de downloads 19.724

Desta versão 3.598

Licenças:

N/A

Versão Requerida do Ruby: >= 1.9.0

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